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Shimosaka Research Group

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Datasets

Datasets

SCS-UT-2014-dataset: Location-Based Game Result for Wireless Indoor Localization Deployment

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This is a dataset that is collected on a location-based game for deploying Wireless Indoor Localization. Our main aim of the experiment is the evaluation of effectiveness of controlling game elements with the iterative data-driven feedback. This dataset includes not only training data for localization but also the game data such as how to control users and how users behaved. This experiments was conducted on six floors with about 60 meters by 70 meters in the University of Tokyo. We recruited 18 students as participants five weeks. The more details of the experiment are in our paper [1]. This dataset is made available under the Public Domain Dedication and License v1.0 whose full text can be found at:
http://opendatacommons.org/licenses/odbl/1.0/.
Please feel free to send any questions or comments to us scs-ut-2014-dataset@ics.t.u-tokyo.ac.jp.

References

[1] Ryoma Kawajiri, Masamichi Shimosaka, Hisashi Kashima. Steered Crowdsensing: Incentive Design towards Quality-Oriented Place-Centric Crowdsensing. In Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2014) pp. 691–701, 2014.

Related Project: http://www.miubiq.cs.titech.ac.jp/steered-crowdsensing/

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Recent News

  • Presenting our paper on Exploiting Periodic UWB CIRs for Robust Activity Recognition with Attention-aware Multi-level Wavelet at PerCom2025 2025/02/15
  • Presenting our paper on revealing Universities’ Atmosphere from Visitor Interests has been presented at IEEE BigData 2024 2024/12/16
  • Our paper on adaptive incremental-decremental BLE placement optimization for accurate indoor positioning has been presented at IPIN2024. 2024/10/23
  • Presenting two papers at SIGSPATIAL 2024 2024/10/23
  • Forecasting Crowded Events using Public Announcements with Large Language Models 2024/10/15
  • Forecasting Lifespan of Crowded Events Inspired by Acoustic Synthesis Technique 2024/07/04
  • Our paper on forecasting lifespan of crowded events has been published in IEEE Access 2024/07/04
  • Presenting our paper on Stable IRL from failed demonstrations at IV2024 2024/05/30
  • Presenting our demo on the application “CityScouter” at UbiComp 2023 2023/10/11
  • Presenting our paper on efficient Bluetooth beacon deployment for campus-scale crowd density monitoring application at UbiComp2023 2023/10/05

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